{"id":478,"date":"2015-05-09T15:56:59","date_gmt":"2015-05-09T22:56:59","guid":{"rendered":"https:\/\/invader.trystorymachine.com\/?p=478"},"modified":"2015-07-11T17:04:58","modified_gmt":"2015-07-12T00:04:58","slug":"gdc-talk-designing-for-mobile-vr-in-dead-secret","status":"publish","type":"post","link":"https:\/\/invader.trystorymachine.com\/?p=478","title":{"rendered":"GDC Talk: Designing for Mobile VR in Dead Secret"},"content":{"rendered":"<p>It&#8217;s been a few months since the 2015 Game Developers Conference was held in San Francisco, but we&#8217;ve been so busy with Dead Secret that we barely noticed. \u00a0I gave a talk about the game, and how we changed it dramatically to meet the requirements of VR, which the kind folks who run the conference have <a href=\"http:\/\/www.gdcvault.com\/play\/1021913\/Designing-for-Mobile-VR-in\">posted for free<\/a>. \u00a0It&#8217;s only 25 minutes, but if you&#8217;re short on time then UploadVR has a <a href=\"http:\/\/uploadvr.com\/solving-the-hurdles-and-challenges-of-converting-a-complex-tablet-game-to-mobile-vr\/\">quick summary<\/a>.<\/p>\n<p><a href=\"http:\/\/uploadvr.com\/solving-the-hurdles-and-challenges-of-converting-a-complex-tablet-game-to-mobile-vr\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-479\" src=\"https:\/\/invader.trystorymachine.com\/wp-content\/uploads\/2015\/05\/Chris_GDC-1000x750.jpg\" alt=\"Chris_GDC-1000x750\" width=\"553\" height=\"415\" srcset=\"https:\/\/invader.trystorymachine.com\/wp-content\/uploads\/2015\/05\/Chris_GDC-1000x750.jpg 1000w, https:\/\/invader.trystorymachine.com\/wp-content\/uploads\/2015\/05\/Chris_GDC-1000x750-300x225.jpg 300w\" sizes=\"auto, (max-width: 553px) 100vw, 553px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been a few months since the 2015 Game Developers Conference was held in San Francisco, but we&#8217;ve been so busy with Dead Secret that we barely noticed. \u00a0I gave a talk about the game, and how we changed it &hellip; <a href=\"https:\/\/invader.trystorymachine.com\/?p=478\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16,5,17],"tags":[],"class_list":["post-478","post","type-post","status-publish","format-standard","hentry","category-dead-secret","category-game-design","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/invader.trystorymachine.com\/index.php?rest_route=\/wp\/v2\/posts\/478","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/invader.trystorymachine.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/invader.trystorymachine.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/invader.trystorymachine.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/invader.trystorymachine.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=478"}],"version-history":[{"count":3,"href":"https:\/\/invader.trystorymachine.com\/index.php?rest_route=\/wp\/v2\/posts\/478\/revisions"}],"predecessor-version":[{"id":482,"href":"https:\/\/invader.trystorymachine.com\/index.php?rest_route=\/wp\/v2\/posts\/478\/revisions\/482"}],"wp:attachment":[{"href":"https:\/\/invader.trystorymachine.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=478"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/invader.trystorymachine.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=478"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/invader.trystorymachine.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=478"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}